Indie Dev Shows How Claude Opus 5.5 Built Pressure Wash Panic: Tripo, Blender and Water Physics

chongdashu · x · 2026-09-24

Indie developer chongdashu released a making-of video for his mobile game Pressure Wash Panic, built with Claude Opus 5.5 (xHigh), a Tripo-to-Blender asset workflow, rigging and animations, and pressure-water physics.

He notes Opus 5.5 "just gets it" — much of the game came from simply describing what he wanted. The UI works on both desktop and mobile, and he says it actually feels more fun on mobile. A full end-to-end process video is in the works.

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