Can RL-trained LLMs design DSLs from scratch? keenan revisits the Bitter Lesson for 3D

eatnow240008 · x · 2026-09-19

A substantive thread questioning the Bitter Lesson's applicability to 3D learning: the colloquial "scale always beats problem-specific modeling" (not actually Sutton's claim, the author argues) ignores Kolmogorov complexity, and impressive LLM/agent-generated 3D content often relies on problem-specific structure.

Asked whether LLMs could soon use RL to extend or even design DSLs from scratch, keenanisalive says that's very likely but hard to define — e.g. given images and a renderer, the task of inventing a language for faithful 3D reconstruction is ill-posed, the renderer already encodes priors, and a language nobody writes in doesn't help: the LLM still has to model next-token probabilities in the target language.

Related event: 'Bitter Lesson' challenged in 3D generation debate(4 posts)→

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