Developer uses Jev to orchestrate 3D character performances with ten decisions per message
gdechichi · x · 2026-09-19
Developer johnbortotti uses typesafeai's Jev to orchestrate a 3D character's entire performance—mouth, brows, eyes, cheeks, gaze and body—making ten decisions per message composed live into one coherent reaction, with no preset expressions. Another builder added a granular expression-control system on top, written entirely in C. A showcase of LLMs as real-time character performance orchestrators.
Related event: Developers Drive Fine-Grained 3D Character Expressions with Jev Engine(2 posts)→
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