Claude Code + Unreal MCP built a Souls-like boss fight in 72 hours
Delicious-Shower8401 · reddit · 2026-09-17
The author built a playable Souls-like boss fight in Unreal Engine 5.8 in 72 hours, with Claude Code via Unreal MCP inspecting the project, wiring existing Blueprints, connecting weapons, setting up boss AI and dynamic cameras. The pipeline mixed 3DAIStudio for references, Tripo P2 for asset generation, Blender for assembly/retopo/baking, and AccuRig for rigging.
Key takeaway: these tools dramatically speed up a workflow you already understand — but without real Unreal/Blueprint/3D knowledge, you'll spend more time cleaning up after the agent than you saved.
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