Engineer uses LLMs to turn knowledge into playable simulations, builds a chip fab game
thehiphopswami · x · 2026-09-16
The author found LLM explanations too simplistic to stick, so he built a learning workflow:
- In plan mode (Claude Code or OpenCode), ask a model to build a foundational knowledge base for a topic.
- Have the model review the knowledge base for accuracy.
- Ask it to generate a low-poly, Rollercoaster Tycoon-style interactive simulation with UX controls (pause, responsive layout).
- Push to a repo and host on GitHub Pages.
Applied to chip manufacturing, this produced ChipTycoon, where you follow a cart through a full fab process starting from sand. He argues mapping concepts to game objects beats reading docs or bulleted LLM output, and the simulation is 100% accurate and hallucination-free.
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