Seedance 2.5 recreates a GTA-style stealth mission with flawless phone tracking
SimplyAnnisa · x · 2026-09-16
A creator used Seedance 2.5 (via PolloAI) to generate a 30-second photorealistic third-person stealth-game sequence: a Japanese high school student gets her phone confiscated and sneaks into the staff room to recover it, complete with GTA-style HUD, objectives and vision cones.
The full prompt is included. Key techniques:
- Shot-by-shot breakdown in 3-4s beats, with an explicit single-phone chain (hand → pocket → bag → hand) forbidding duplication or teleporting
- Locked character descriptions, no personal names, consistent route and environment
- Negative constraints like "no music, natural ambience, footsteps and heartbeat" for realism
A good showcase of current video models' long-horizon object consistency and narrative coherence.
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