VRChat real-time fluid rendering hits a wall: sparse grid isosurface too slow, only runs on a 5090

Michael_Moroz_ · x · 2026-09-14

Developer MichaelMoroz shares ongoing work on rendering fluid isosurfaces in VRChat: the sparse grid isosurface approach is "awfully slow," and ray tracing is too expensive, making the current version usable only on his RTX 5090. Preliminary results are out as he searches for a faster rendering method.

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