VRChat real-time fluid rendering hits a wall: sparse grid isosurface too slow, only runs on a 5090
Michael_Moroz_ · x · 2026-09-14
Developer MichaelMoroz shares ongoing work on rendering fluid isosurfaces in VRChat: the sparse grid isosurface approach is "awfully slow," and ray tracing is too expensive, making the current version usable only on his RTX 5090. Preliminary results are out as he searches for a faster rendering method.
More from Fun
- Claude asks if it can commit code and be listed as coauthor — shauseth · 2026-09-14
- Elizabeth Holmes blocked this user on X — basedalexandoor · 2026-09-14
- Robot-Themed AI Music Video Using Suno and MiniMax Turns Heads on Reddit — Educational-Mode-429 · 2026-09-14
- AI-cracked famous cipher mocked as the "Drink Your Ovaltine" of ciphers — MatthewMcAteer0 · 2026-09-14
- RL veteran Csaba Szepesvári hits Astra-caused recursive LaTeX macro compile loop — CsabaSzepesvari · 2026-09-14
- Sam Altman Reacts to a 'Good Party' Actually Happening in SF — sama · 2026-09-14