Dev vibe-coded 5 iOS games with Claude Code — ads beat subscriptions for monetization

Dismal-Perception-29 · reddit · 2026-09-13

A developer shares how he vibe-coded 5 casual iOS games (word puzzles and 2D games) with Claude Code and monetized them via Google AdMob plus ASO instead of subscriptions.

He tried monthly and yearly subscription plans but found they performed poorly for casual games — ads worked far better. All five games are live on the App Store and generating revenue, with positive player feedback. He asks other devs which monetization model has worked best for their mobile games.

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