AI retargeting without manual bone mapping could reshape game animation workflows

danbri · x · 2026-09-13

A 3D/AI developer shares that AI can now retarget animations across different skeletons and body proportions without manual bone mapping.

Traditionally, reusing mocap data on a new character meant another round of bone mapping and cleanup. If mature, this could significantly streamline character animation reuse in game pipelines.

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