Indie dev explores building a game entirely with the Astra agent, sees 10k-agent studios ahead
LinusEkenstam · x · 2026-09-13
- Linus Ekenstam shares his workflow building a game with the Astra agent: the goal is exploring what he and Astra can do together, not shipping a hit.
- He iterates by going back and forth with the agent, playtesting and tweaking in real time.
- He speculates that game studios or OpenAI running 10k concurrent agents with 100 specialist designers will push development into hyperdrive.
More from coding & agent
- Clipboard-Automator: open-source ComfyUI nodes turn your OS clipboard into a zero-click pipeline — kastelan77 · 2026-09-13
- Prompt Injection Detector: a 6-point checklist for scanning untrusted text before it hits your LLM — blaizedsouza · 2026-09-13
- Trading agent's reflection loop was learning from noise: judging theses apart from PnL fixed half of it — ExplorerEconomy8233 · 2026-09-13
- A trick for efficient multi-agent runs: dispatch work, end turn, get woken up on completion — pvncher · 2026-09-13
- Trying to build a characters-to-video pipeline with Astra: consistency across shots still fails — Illustrious-Noise-96 · 2026-09-13
- model-compose: one YAML file to deploy production-ready agents, RAG and MCP servers — adnan_hashmi · 2026-09-13