Dev builds a fully custom wasm + wgpu game engine running in the browser

Dimillian · x · 2026-09-13

Developer Dimillian showcased a game engine built completely from scratch using wasm + wgpu, running natively in the browser. It features a defined art style, low internal rendering resolution upscaled to crisp high-res output with clean lighting, materials and UI.

He notes the draw distance is effectively endless and the world feels vast, calling the building process a lot of fun and saying he can't wait to ship an actual game on it.

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