NVIDIA's LocateAnything replaces token-by-token box decoding with parallel decoding, hitting 12.7 boxes/sec on one H100
thisguyknowsai · x · 2026-09-10
- The bottleneck: Today's VLMs decode bounding boxes as 4 sequential coordinate tokens (x1, y1, x2, y2), tearing box geometry into 1D tokens that don't understand each other — the real reason grounding models are slow.
- The fix: NVIDIA's LocateAnything introduces Parallel Box Decoding, treating the whole box as an atomic unit and predicting all 4 coordinates in a single forward pass.
- Architecture: Built on a Moon-ViT vision encoder + Qwen2.5 decoder, with a Fast Mode for speed and an automatic Slow Mode fallback that triggers on format irregularities or spatial ambiguity.
- Performance: 12.7 boxes/sec on a single H100.
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