Super Smash Bros Melee Fully Decompiled After 6 Years, LLMs Sealed the Deal
almmaasoglu · x · 2026-09-08
Developer banteg announced that Super Smash Bros Melee has been fully decompiled. The project started in July 2020 and took over six years, with progress hugely accelerated by LLMs and finished off with Astra. It's a very large game with 3.88MB of compiled code — a landmark case of LLM-assisted reverse engineering on a massive legacy codebase.
More from coding & agent
- BELL: Open-Source Stack Combines Browserbase, Eve, iMessage and Stripe Link for Personal Agents — jeff_weinstein · 2026-10-27
- Legora runs 2,000 parallel agent evals on Modal Sandboxes for legal AI — blelbach · 2026-10-27
- Two engineers rebuilt a FedEx supplier's billing core in 3.5 months vs an estimated 7-8 — alex_verem · 2026-10-27
- GPT-6.1 Terra scores 48 on AA Coding Agent Index at one-third the cost of GPT-5.6 Terra — ArtificialAnlys · 2026-10-27
- Shift-1 router cuts coding agent spend up to 55% while keeping SWE-bench accuracy — ypatil125 · 2026-10-27
- Non-coder vibe-codes a Godot JRPG with Claude Code in two weeks, music and art synced — ADHDavid · 2026-10-27