Computer-Use Models Are Still 'Low-Frequency, Highly Batched' — Minecraft May Stay Unsolved Until 2030
mike64_t · x · 2026-09-07
A practitioner observes that computer-use models still operate in a 'low-frequency, highly batched' manner — planning bursts of actions rather than executing many tiny actions quickly. He asks whether the field can escape large-model lock-in for tasks requiring rapid fine-grained control, or whether environments like Minecraft will remain unsolved for AI agents well into 2030. The post highlights a fundamental architectural limitation of LLM-driven agents in real-time control loops.
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