One year of model progress: from broken sprite animations to fully rigged playable games
Dimillian · x · 2026-09-06
- Developer Dimillian reflects on how far AI models have come in a year.
- A year ago, models could barely produce smooth, logical animations even when given sprites.
- Now a model can build a procedural drawing system, fully rig characters and weapons, and the resulting game actually feels good to play — a first-hand look at the leap in code-generation and creative capability.
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