GPT-6 builds a full 3D Roguelike level in Godot using just 3% of a 20X quota
op7418 · x · 2026-09-06
Blogger op7418 used GPT-6 (Astra) together with Blender and Godot Engine to generate a complete 3D Roguelike game level, consuming only 3% of a 20X usage quota.
The output includes:
- Day/night cycle and weather system
- 3D modeling and texturing
- Weapon switching and skill systems
- Both melee and ranged enemies
The demo showcases GPT-6's ability to autonomously handle complex, multi-tool engineering tasks from a single prompt.
Related event: GPT-6 Astra demos flood social media within days of launch(16 posts)→
More from coding & agent
- SurfSense: an open-source local NotebookLM with MCP agents and a prompt-caching lesson — FurtiveMirth · 2026-10-23
- procedural-memory: let agents replay saved tool-call sequences instead of re-solving tasks — Sad-Response1560 · 2026-10-23
- Med student seeking whole-library book search: Cognee's graph memory beats plain RAG so far — shrike293103 · 2026-10-23
- Dev demos AI models handling 3D objects and animations surprisingly well — chongdashu · 2026-10-23
- Jason Kneen burns 104.56B tokens and $24.7K in 304 days of AI coding on Codex and Claude Code — jasonkneen · 2026-10-23
- Typosquatted Blender MCP Repo Hit 958 Stars in Days and Silently Ran Malware — Promptmethus · 2026-10-23