Dev ships a web 3D perf pass: 120Hz physics decoupled, GPU water, fewer draw calls

bennash · x · 2026-09-06

bennash details a hands-on performance pass: separating a 120Hz physics timer from rendering, batching scenery to cut draw calls, moving water animation to the GPU, reducing bump mapping/shadow resolution/pixel density, and throttling HUD updates. Fullscreen runs much smoother; the new v0.1.0 is live.

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