Sebastian Aaltonen open-sources NoGraphicsAPI, a minimal Vulkan 1.4 wrapper (MIT)
mark_k · x · 2026-09-06
Graphics veteran Sebastian Aaltonen has released NoGraphicsAPI (MIT), an experimental minimal API built on Vulkan 1.4's latest extensions (BDA, descriptor heaps, device address commands, unified image layouts), realizing ideas from his "No Graphics API" blog post and SIGGRAPH 26 talk. 64-bit GPU pointers replace buffer bindings, descriptors live in app-owned GPU memory, and synchronization describes hazards instead of resource state. A Vulkan backend is validated by three example apps; Metal support is documented but unimplemented. markk calls it much simpler than Vulkan, DirectX, or Metal.
Related event: Graphics Expert Aaltonen Open-Sources Minimalist NoGraphicsAPI(2 posts)→
More from coding & agent
- One orchestrator prompt upgraded a 3D keyboard demo to 4K product viz — omarsar0 · 2026-09-06
- OpenClaw 2026.9.2 ships Muse Spark 1.3 support and faster chat performance — steipete · 2026-09-06
- Sebastian Aaltonen open-sources NoGraphicsAPI: a minimal graphics API in one header file — mike64_t · 2026-09-06
- $10 ESP32s plus coding agents make Weiser's ubiquitous computing dream tractable, says Matuschak — andy_matuschak · 2026-09-06
- Adversarial malleability: coding agents connect proprietary devices that resist interoperability — andy_matuschak · 2026-09-06
- Andy Matuschak rigs his camera with instant printing via a BTLE phone and coding agents — andy_matuschak · 2026-09-06