Ethan Mollick's AI-built Zork: all 60 rooms fully built, puzzles solvable
emollick · x · 2026-09-06
Ethan Mollick reports he played 80% through his vibe-coded Zork-like game and confirmed all 60 rooms are fully built with solvable puzzles. He credits its success over typical vibe-coded games to using Zork as the base—covering AI's weakest areas (long-run narrative, puzzle design, writing)—while letting AI do what it's best at.
Related event: GPT-6 Astra Turns 1977 Text Adventure Zork into a 3D Action Game(8 posts)→
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