Non-coder builds Reddit battle royale game with Claude: novelty, not complexity, is the difficulty axis

PaperDevGames · reddit · 2026-09-05

A board game/graphic designer who can't code rebuilt his Claude-built auto battler (Paper Arena Battle Simulator, on Steam in October) after v1's game.js ballooned to 5,000 lines. Key lessons from the rebuild:

Core insight: Claude's biggest failure was rotating trapezoids in UI — nothing in training data to pattern-match. His rule: any never-before-existing mechanic will be hard the same way. Novelty, not complexity, is the difficulty axis.

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