Game dev's 4-view character workflow: IP-Adapter at 0.6 overrides prompts, lower weights break consistency

coonstaantiin · reddit · 2026-09-04

A developer making chibi sprites for a mobile idle game shares an SDXL pipeline: Blender base mesh, depth maps from four 35° camera angles via ControlNet Depth, plus IP-Adapter style transfer at 0.6. At 0.6 the reference image overrides the prompt (copying pants color and flaws across views); lowering it breaks cross-view identity. They're weighing attention masks, alternative IP-Adapter modes, or a style LoRA.

Related event: Indie Dev Dilemma: IP-Adapter Weight vs. Multi-View Consistency in SDXL Sprites(2 posts)→

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