Indie Dev Dilemma: IP-Adapter Weight vs. Multi-View Consistency in SDXL Sprites

An indie dev shared an SDXL pipeline using Blender depth maps and ControlNet to generate four-view character sprites, but struggles with an IP-Adapter weight trade-off between prompt adherence and cross-view consistency.

2026-09-04 ~ 2026-09-04 · 2 related posts