Rendering Historic San Juan with Gaussian Splatting on WebGPU

willeastcott · x · 2026-09-01

A demo showcased scanning historic San Juan, Puerto Rico (nearly 2 hours of scan time), generating 1.39GB of Gaussian Splat data, and streaming it in real-time on the web via the Playcanvas engine using WebGPU.

This demonstrates a complete workflow for high-fidelity 3D scene capture and lightweight web visualization.

Related event: Puerto Rico's Old San Juan Scanned and Rendered with Gaussian Splatting(2 posts)→

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