Claude/Codex built my Unity game, but visual testing is hard

PerspectivePersonal · reddit · 2026-08-26

A developer shares experience building a Unity game using Claude and Codex. Coding agents excelled with specific, narrow problems but failed with vague prompts. While logic and mechanics were automated, visual bugs like hitbox issues and entity positioning required manual Play Mode testing and tuning. The author asks if anyone has found good solutions for automating visual testing in Unity development.

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