Prototyping a Roman tactics game with AI coding assistance

NathanpmYoung · x · 2026-08-22

The author shares experiments using 'vibecoding' (AI-assisted coding) to create prototypes for a game about the Roman withdrawal from Britain. The first prototype is a top-down tactical game similar to Fire Emblem, where units draw cards from small decks each turn. The attempt featured a varied group of heroes but felt tonally off and ponderous.

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