FetchMan: Vision-Based Humanoid Policy Trained in Simulation
kevin_zakka · x · 2026-08-22
Meet FetchMan: a vision-based humanoid policy trained entirely in simulation that achieves zero-shot transfer to diverse real-world scenes and objects. While simulation has produced impressive locomotion policies, this project explores how far the same recipe extends to vision-based loco-manipulation, demonstrating the potential of Sim2Real for complex tasks.
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