Not one-prompt-and-done: iterate game-world animations with follow-up prompts
RanaHanocka · x · 2026-08-21
Rana Hanocka shared her favorite part of the generation workflow: it's not one prompt and done — you keep iterating on the world with follow-up prompts, changing animations, assets, and behavior. The quoted example prompt: "Review all attack animation and related effects recursively to establish an animation system, improve it to AAA/top anime quality while staying physically realistic, with strategic variations."
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