Research: Plug-and-Play 2D Motion Interface for Real-World Motion Models
Kaname Yokoyama · hf · 2026-08-18
Kaname Yokoyama presented a plug-and-play 2D motion interface that enables pretrained motion language models to process 2D inputs without retraining. By mapping 2D inputs to a format understandable by the model, this method significantly improves the adaptability and usability of motion language models in real-world scenarios.
More from Embodied
- Guide: Build a local AI surveillance system with Frigate NVR — tom_doerr · 2026-08-18
- New Paper: Supervised Reward Inference for RL without Human Modeling — scottniekum · 2026-08-18
- ModelBest partners with Liqing Intelligence to advance embodied AI and edge models — 面壁智能 · 2026-08-18
- Leaked video reveals Apple's camera-equipped AirPods with Visual Intelligence — The Verge AI · 2026-08-18
- Google Scanned Objects lands on Hugging Face: 1,030 household items in 3D, streaming-ready — BlackHC · 2026-08-18
- TARS AWE 3.5 aims for generalization with embodied-native architecture — FellMentKE · 2026-08-18