Building a PCH Racing Game with AI: From Prototype to AAA Experience
majidmanzarpour · x · 2026-08-18
The author shares a hands-on process of using AI to build a racing game set along the Pacific Coast Highway.
- Goal: Expand a prototype into a continuous drive from SF to San Diego, featuring geographically accurate scenery, POI races, and drift mechanics.
- Stack: Utilizes Codex Sol 5.6 for code generation and image models for visual reference packs.
- Prompt Strategy: Employs a "gauntlet loop" prompting structure to iteratively refine everything from physics logic to landscapes.
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