Mobile-GS: Real-time Gaussian Splatting for Mobile Devices (ICLR 2026)

tom_doerr · x · 2026-08-10

A trending GitHub project, Mobile-GS, introduces a real-time 3D Gaussian Splatting technique optimized for mobile devices. The project has been accepted by ICLR 2026.

The developers have released the initial CUDA code to help readers understand the research. Due to corporate policies, the mobile-side Vulkan code cannot be open-sourced at this time. Additionally, the team has released Flux-GS, an upgraded version with better performance that includes mobile rendering implementations.

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