Codex uses Blender and Unity to build an otter-mech game with full assets

emollick · x · 2026-08-04

Emad Mostaque says Codex can control Blender and Unity to build a new game end-to-end: full assets, an otter protagonist, and mech suits shaped like animals that matter to gameplay. He says it essentially took over his computer and produced a playable result.

The key point is not a demo in a browser, but an agent handling multiple creative tools and generating new 3D/game assets as part of the workflow.

Related event: Codex Creates Games and 3D Models via Blender and Unity(2 posts)→

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