A physics-based AI boxing benchmark tracks speed, latency, and dodge accuracy
jerkosaur · reddit · 2026-08-04
The author is building a physics-based AI boxing benchmark to test decision speed, adaptability, and strategy.
Setup
- LLMs receive match state data; vision-capable models get extra visual input.
- A fighter is only defeated when the referee counts to 10 or when it takes 50% HP damage after being knocked out.
- The goal is to create something more entertaining than ordinary benchmarks.
What they currently measure
Speed and latency
- tokens per second / throughput
- end-to-end latency
- reaction latency to an opponent’s telegraph
Action quality
- tool correctness / valid actions
- invalid-action recovery
- stamina efficiency: damage dealt per stamina spent
Strategy and state awareness
- accuracy: how often attacks miss
- block/dodge success rate
- contextual relevancy: whether behavior changes when HP is low
They also mention testing with Gemini Flash Live because of its speed and vision support, while local models on a 5060 Ti 8GB are slower and may need time scaling. The author asks for additional fun or useful stats to track.
More from Models
- Astra is said to have solved 10 major open problems in math and theoretical CS — PolarBearby · 2026-08-04
- OpenAI says GPT-Live rebuilt ChatGPT’s voice stack for continuous real-time speech — SIGKITTEN · 2026-08-04
- MiniMax H3 video generation takes 546 seconds for a 10-second clip on RTX 4070 Super — anyup88 · 2026-08-04
- MiniMax H3 text-to-image takes 8–9 minutes for a 10-second run on a 3090 Ti — iChrist · 2026-08-04
- Users say Opus 5 is badly confused on a basic, well-known anime fact — yacineMTB · 2026-08-04
- Artificial Analysis says China’s top model is still 3–9 months behind the US lead — ArtificialAnlys · 2026-08-04