Prompting AI to Build a Zero-Asset Dungeon Crawler with Fluid Simulation
Dimillian · x · 2026-08-03
A developer shared the exact prompt used to build a top-down dungeon crawler using AI (Sol 5.6 model) in just 11 minutes.
The game relies on zero sprite assets, instead using code-drawn pixel creatures and a fixed-step 232×156 fluid simulation to drive dynamics like water currents, ripples, foam, and blood. It leverages WebGL2 for dynamic lighting in a single draw call at 480×270 resolution, echoing the styles of Animal Well and Caves of Qud.
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