Dev Builds 3D Web Game and Custom Blender-like Editor with Claude Opus & Codex
simonxxoo · x · 2026-08-01
A developer shared their experience using Claude Opus + Codex alongside WebGL / Three.js to build a 3D web game.
- Pain point & solution: Adjusting 3D spatial layouts via natural language alone is difficult. The developer solved this by having Codex simultaneously generate a Blender-like editor, enabling selection, translation, scaling, and rotation of game assets.
- Project progress: They are creating an interactive game series based on Alice in Wonderland, with Chapter 2, Down the Rabbit Hole, already completed.
- Takeaway: The author predicts that future AI-driven games and interactive works will likely ship with their own custom editors to overcome the limitations of pure natural language in fine spatial control.
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