PR Adds GPU Shader to Massively Boost FPS for AI Game 'Claude of Duty'

jasonkneen · x · 2026-07-30

Developer Jason Kneen submitted a performance optimization PR to Matt Shumer's open-source AI game Claude-of-Duty. The patch moves camouflage texture baking from the CPU to the GPU using a new GLSL fragment shader, massively increasing the game's FPS. It also introduces live render settings and disables motion blur by default across all quality presets.

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