PR Adds GPU Shader to Massively Boost FPS for AI Game 'Claude of Duty'
jasonkneen · x · 2026-07-30
Developer Jason Kneen submitted a performance optimization PR to Matt Shumer's open-source AI game Claude-of-Duty. The patch moves camouflage texture baking from the CPU to the GPU using a new GLSL fragment shader, massively increasing the game's FPS. It also introduces live render settings and disables motion blur by default across all quality presets.
More from coding & agent
- AI Agents Now Drive 66% of Developer Docs Traffic, Mintlify Reports — handotdev · 2026-07-30
- From Demo to Production: A Builder's Guide to Company OS with Kimi K3 — PrajwalTomar_ · 2026-07-30
- Self-Improving Agents Boost vLLM Inference Throughput by 16% for Trillion-Param Models — yisongyue · 2026-07-30
- Verdent Integrates Kimi K3 with Optimized Harness for Agentic Coding — eyishazyer · 2026-07-30
- MCP Drives Analytics Shift: Amplitude Says Half of Queries Will Be AI-Run — TansuYegen · 2026-07-30
- Verdent Partners with Moonshot to Deeply Optimize Kimi K3 for Agentic Coding — eyishazyer · 2026-07-30