Claude Code plus Blender MCP turns game building into Judge Driven Development
ccerrato147 · x · 2026-07-29
The thread proposes a workflow called “Judge Driven Development” for building a game-like project with AI.
Key pieces:
- An adversarial sub-agent critiques screenshots against AAA titles such as Starfield and won’t let the main agent stop until quality matches the target.
- Blender MCP lets Claude model its own assets.
- The author says they installed Blender MCP by simply telling Claude Code to do it, then asked it to model a spaceship and iterated until it looked good.
The result is a largely hands-off process for generating a playable page/game prototype and its 3D assets.
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