Claude helped build a browser carrom game with physics and an AI opponent
vinishkapoor · reddit · 2026-07-28
A developer built a playable carrom board game in the browser with Claude.
- Claude helped implement the 2D physics engine, collision detection, striker mechanics, pocket detection, and an AI opponent.
- The hardest part was tuning rebound angles and friction so the board felt realistic.
- The game is free to play, and includes a computer opponent that the author says does not go easy on you.
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