Multiplayer AI still lacks a real permission architecture

edgarpavlovsky · x · 2026-07-28

We still don't have a good permission architecture for multiplayer AI.

The author argues that shared company resources need to be filtered through each user's permissions, whether the actor is a human or an agent. That means:

The takeaway is that multiplayer AI introduces a new control-plane problem that software systems have not really faced before.

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