A prompt for building a Call of Duty-scale FPS with sub-agents raises token budget concerns

petergyang · x · 2026-07-26

A user asks how much token budget a prompt like this would burn: build a first-person shooter at Call of Duty quality, fan out sub-agents, and loop on every item until it is “utterly perfect.”

The post is not about model capabilities in the abstract; it is about the practical cost and workflow of using multi-agent prompting for a huge software project.

Related event: Netizen Tests Multi-Agent Prompt to Build AAA FPS Game(2 posts)→

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