Kunlun Wanwei launches Matrix-Game 3.5 with real-time world-model generation
智东西 · wechat · 2026-07-21
Kunlun Wanwei's Skywork team released Matrix-Game 3.5, a world model aimed at generating and interacting with persistent 3D-like worlds.
What changed
- The model targets real-time, 720p, 20 FPS streaming generation on a single GPU.
- It improves long-term memory, static/dynamic scene separation, and camera control.
- The system uses a more geometry-aware design, including PatchMemory, PRoPE, and WarpedRoPE.
Why it matters
- The article argues world models still struggle with memory, physical consistency, and interaction.
- Kunlun says data is the real bottleneck, so it built automated pipelines using UE5 exploration, cross-game capture, and open-platform video mining.
- Matrix-Game has already been used as a base or benchmark in related work from NVIDIA and Adobe.
Company strategy
- Kunlun frames this as part of its broader "4+3" AGI strategy spanning video, music, world models, and foundation models.
Related event: Kunlun Tech Open-Sources Matrix-Game 3.5 Interactive World Model(3 posts)→
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