SIGGRAPH Talk on Neural Shading

MonaJalal_ · x · 2026-07-20

This SIGGRAPH presentation focuses on **neural shading**: using a tiny MLP to map texture coordinates (`uv`) to RGB colors. The visual shows a two-layer structure with 32 nodes per layer and 1251 total parameters. It uses Slang to connect layer inputs/outputs and Python to allocate and optimize additional layers. The author shared result images showing that the model's output looks "better/smoother" compared to the reference image.

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