Realistic Seawater Rendering with GPT-5.6 Sol
cedric_chee · x · 2026-07-19
这条回复讲的是作者用 GPT-5.6 Sol 辅助完成一个更逼真的海面/海底渲染项目,卡点是“真实的水”。
他先花一周补了现代水体渲染知识,再用 Three.js TSL shader 做水面效果,并让 Fable 生成 Apo Island 的 Blender 场景,最后把这些组件整合到一起。配图里的代码展示了水面波浪的 FFT cascade 模拟,以及海底 caustics(焦散) 的采样与组合逻辑。
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