Realistic Seawater Rendering with GPT-5.6 Sol
cedric_chee · x · 2026-07-19
这条回复讲的是作者用 **GPT-5.6 Sol** 辅助完成一个更逼真的海面/海底渲染项目,卡点是“真实的水”。 他先花一周补了现代水体渲染知识,再用 **Three.js TSL shader** 做水面效果,并让 **Fable** 生成 **Apo Island** 的 Blender 场景,最后把这些组件整合到一起。配图里的代码展示了水面波浪的 **FFT cascade** 模拟,以及海底 **caustics(焦散)** 的采样与组合逻辑。
Related event: Cedric Chee tests GPT-5.6 Sol + Fable for realistic 3D water rendering(7 posts)→
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