LLM Builds NES Racing Game in Hours

tekbog · x · 2026-07-19

Someone used an LLM to assist in developing a racing game that runs on actual NES hardware. It features deterministic physics, 60fps, best-time tracking, racing against a "ghost", collision detection, CPU opponents, a full physics system, and z-height tiles.

The creators noted they built the game in just a few hours, demonstrating how LLMs combined with software engineering can massively accelerate traditionally heavy game development tasks.

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