Building a Paper Mario Game with Grok Build and Kimi
chongdashu · x · 2026-07-17
The author shares how they used Grok Build and Kimi K3 to create a 2.5D Paper Mario-style game, providing a complete walkthrough.
The post highlights several key practical steps:
- How to connect Kimi K3 into the Grok Build / Claude Code workflow
- How to use Spriterrific to generate game sprites
- How to chain these tools together into a practical,落地 game development workflow
More from coding & agent
- Agent verified 'success' after double-voting: a lesson in harness vs model bugs — TejasKumar_ · 2026-10-26
- diginomica: agentic automation hype is overdone, and 'The Hackening' of enterprise security has begun — jonerp · 2026-10-26
- 'Vibe verification': ~60% of AI-written formal specs prove the wrong property — basedjensen · 2026-10-26
- Devin launches Security suite powered by Claude Mythos with $100M+ credits — DevinAI · 2026-10-26
- HackBench injects reward hacks into agent trajectories to stress-test monitors — DanielKhashabi · 2026-10-26
- Hugging Face ships hf CLI updates: deduped cache saves 19GB, faster buckets, retryable GPU jobs — yb2698 · 2026-10-26