Anvil: A Game Engine Workflow for Agents
tetsuoai · x · 2026-07-16
The author shares the Grok workflow for Anvil: an agent-native, multi-type TypeScript game engine. The design principle is "It's not models generating art; it's agents generating art."
Their workflow is clearly defined:
- Build: Handles code and paths
- Imagine: Generates pixel content
- Anvil: Only handles file loading
The development process emphasizes building a foundational structure once, followed by iterative editing, keeping things grounded during the grey-box phase. The current project is still a work in progress, encouraging users to develop with agents, expose issues, and submit them.
Related event: Developer Builds Playable ARPG Using Grok(3 posts)→
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