Anvil: A Game Engine Workflow for Agents
tetsuoai · x · 2026-07-16
The author shares the Grok workflow for Anvil: an agent-native, multi-type TypeScript game engine. The design principle is "It's not models generating art; it's agents generating art."
Their workflow is clearly defined:
- Build: Handles code and paths
- Imagine: Generates pixel content
- Anvil: Only handles file loading
The development process emphasizes building a foundational structure once, followed by iterative editing, keeping things grounded during the grey-box phase. The current project is still a work in progress, encouraging users to develop with agents, expose issues, and submit them.
Related event: Developer Builds Playable ARPG Using Grok(3 posts)→
More from coding & agent
- A GLP1R variant may explain stronger Ozempic weight loss, and the team built an agent workflow — julia_kiseleva · 2026-07-21
- A Claude-coded Chrome extension shames you with a private jet when you open YouTube — alex_verem · 2026-07-21
- A curated TTS list for voice agents tracks latency, cancellation, and evals — mahimairaja · 2026-07-21
- Harness engineering is emerging as the execution layer for reliable AI agents — Pavan_Belagatti · 2026-07-21
- DevFest Lisbon keynote will cover Google AI Studio’s latest vibe coding and agentic AI features — gerardsans · 2026-07-21
- Daniel Hanchen’s 2-hour workshop covers open models, reward hacking and RL — danielhanchen · 2026-07-21