Anvil: A Game Engine Workflow for Agents

tetsuoai · x · 2026-07-16

The author shares the Grok workflow for Anvil: an agent-native, multi-type TypeScript game engine. The design principle is "It's not models generating art; it's agents generating art."

Their workflow is clearly defined:

The development process emphasizes building a foundational structure once, followed by iterative editing, keeping things grounded during the grey-box phase. The current project is still a work in progress, encouraging users to develop with agents, expose issues, and submit them.

Related event: Developer Builds Playable ARPG Using Grok(3 posts)→

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