3D Modeling Automation Pipeline Proven
repligate · x · 2026-07-14
The author shares a workflow for automating hard-surface 3D modeling for games:
- Starting with image generation/input, a low-poly model is generated via Trellis.
- A headless Blender interaction is then used, allowing the model to process the low-poly geometry itself.
- Finally, baking is performed to deliver a usable game model.
The author notes that this pipeline is already working on fable and sol, though the low-poly geometry and baking quality still need further tuning. Furthermore, the underlying image model in this setup is swappable—for instance, replacing gptimage2 in the fable version with z-image-turbo or other high-quality local image models.
More from coding & agent
- An MCP server signs every AI agent tool call into a verifiable Merkle chain — Funky_Chicken_22 · 2026-07-22
- Claude Code skill uses 10 Markdown rules to make outputs ADHD-friendly — alex_verem · 2026-07-22
- A Firecracker-based platform says it can host 6,000 AI agents on one 256 GB server — maritime_sh · 2026-07-22
- A better path to agent autonomy is running waves, finding friction, and iterating — JnBrymn · 2026-07-22
- AI agent designers map the visual and tonal cues behind companionship products — Unlikely-Platform-47 · 2026-07-22
- Coding agents are heading toward an AI-writes, AI-reviews, human-approves workflow — aftahi_ai · 2026-07-22