3D Modeling Automation Pipeline Proven

repligate · x · 2026-07-14

The author shares a workflow for automating hard-surface 3D modeling for games:

The author notes that this pipeline is already working on fable and sol, though the low-poly geometry and baking quality still need further tuning. Furthermore, the underlying image model in this setup is swappable—for instance, replacing gptimage2 in the fable version with z-image-turbo or other high-quality local image models.

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