Multi-Model Coding Showdown: MiniMax vs DeepSeek
Arindam_1729 · x · 2026-07-14
Using a custom model combat platform, the author compared the performance of MiniMax M3 and DeepSeek v4-Pro across three dimensions: game generation, UI design, and coding. The rules required the models to build, review, and perform up to 3 self-repairs.
- Game Mode: DeepSeek performed worse; MiniMax consumed more tokens but generated better-structured content with basic playability.
- Design Mode: Both were comparable, but MiniMax was faster and cheaper, whereas DeepSeek's output felt a bit formulaic.
- Code Mode: MiniMax produced a more usable app, while DeepSeek's code broke the responsive layout, rendering the app unrunnable.
In a previous comparison between GLM-5.2 and Kimi k-2.7 Code, GLM excelled in design and game generation, while Kimi performed better in application logic and pure coding.
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