Vibe Coding Game Dev Log: Day 5 Progress
TAbrodi · x · 2026-07-11
This is a reposted vibe coding game development log. The author says in the second part of Day 5, they were in good shape, made no mistakes, and progressed fast.
They mention specific tasks completed:
- Adjusted combat and visuals for a smoother, more balanced start, getting into shooting faster
- Continued polishing spell effects to ensure correct operation
- Created a basic progression system
The author also reflects that when AI is too powerful, it's easy to keep adding difficulty and new content, even falling into a loop of 'the more you do, the more you want to add,' unsure if that's good or bad. The repost adds that the project was built with Spawn and claims near-zero build cost, with 'unlimited free FABLE tokens'.
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