Build an FPS Game in One Hour with Grok Build
tetsuoai · x · 2026-07-10
A user created an FPS game in less than an hour using Grok Build. The process involved having the model write a game design document, scraping free assets from the web, generating a TODO.md for phased execution, and iteratively completing each stage.
The post highlights this agent-style development workflow of "planning first, breaking down tasks second, and executing iteratively," noting that the results are highly impressive.
Related event: Users Build 3D and FPS Games in Under an Hour with Grok Build(7 posts)→
More from coding & agent
- Codex helps build Valdiluce, an open-world game with climbing, gliding and gondolas — Dimillian · 2026-07-22
- HeyGen adds a media-sourcing skill for coding agents with 75k images and 10k tracks — HeyGen · 2026-07-22
- Agent search bottlenecks are now about variance, not raw latency — rohanpaul_ai · 2026-07-22
- LangSmith adds tracing for Pipecat, LiveKit, OpenAI Realtime, and Gemini Live — LangChain · 2026-07-22
- An MCP server signs every AI agent tool call into a verifiable Merkle chain — Funky_Chicken_22 · 2026-07-22
- Annotated transcript of a Claude Code team interview is now available — trq212 · 2026-07-22