Build an FPS Game in One Hour with Grok Build
tetsuoai · x · 2026-07-10
A user created an FPS game in less than an hour using Grok Build. The process involved having the model write a game design document, scraping free assets from the web, generating a TODO.md for phased execution, and iteratively completing each stage.
The post highlights this agent-style development workflow of "planning first, breaking down tasks second, and executing iteratively," noting that the results are highly impressive.
Related event: Users Build 3D and FPS Games in Under an Hour with Grok Build(7 posts)→
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