Building a Playable Game in a Week with Codex

Dimillian · x · 2026-07-10

The author shares a game prototype built in just one week. The core workflow involved using Codex to define the gameplay, combat mechanics, art style, and progression systems, which then generated the initial playable vertical slice.

After completing the playable version, the author continued long-term iterations with Codex. Acting as the technical and game director, they combined their playtest feedback to continuously polish the game, while also utilizing ImageGen to create game assets and sprites.

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